[Death Stranding] Delivering Packages to Save the World
Finally... finished Death Stranding today. Achievement rate is 71%, played for 39 hours.
Delivering packages is fun, but watching CGs feels so tiring. I probably won't want to open it for a while...
1. Delivering Packages is Addictive
The delivery experience in the game really surprised me. Before playing, I watched some reviews and was worried that this kind of delivery gameplay might not interest me. But actually, when playing, it's really addictive, almost turning into a MULE.

I recalled the source of this satisfaction:
Take many orders at once, deliver them all at once
The level goes up rapidly, giving a great sense of achievement.
Likes from other players 👍.
This is one of the few ways to interact with other online players. When you build a useful structure and everyone uses it, many players will give you likes. There was a time when I didn't go online for about a week because of work. When I went online, I saw that I had received more than 30,000 likes, which really made me feel awesome. Up to now, my likes have exceeded 100,000, and likes from other players are more than those from NPCs, exceeding 53,000.

Of course, there are many ways to get likes, such as setting up signs. Players can also like your signs, and then you will see signs all over the road, like this:

Building Roads
You read that right, it's building roads. In the game, due to plot requirements, many places are rugged mountain roads. Players can submit materials to build roads. When you finish building a long stretch of road and drive a motorcycle on it, it feels like wearing new socks on New Year's Day haha (JoJo's Bizarre Adventure reference).
Collecting Chiral Crystals after defeating BTs.
I quite like the feeling of collecting Chiral Crystals (Buddha's hand fruit), just like collecting beautiful leaves falling from trees. If you look closely, every Chiral Crystal (Buddha's hand fruit) actually looks different.
Bottom left is Chiral Crystal.

This is Buddha's hand fruit:

After defeating BTs, there will be Chiral Crystals all over the ground

There are also some things I find interesting, for example:
If you have played "Horizon Zero Dawn", or "Horizon Forbidden West", then you definitely know this Tallneck.

And in the game, after you upgrade the structure you built to level 2, you can set a Tallneck hologram for the structure. When I saw it in Death Stranding, I was like "woooow", so cool.

CG is waaaaay too long
Hideo Kojima, promise me, don't make such long continuous CGs in your next game. CGs contain very important plot points, and it's a pity not to watch them. But starting from Chapter 11, often I didn't deliver many packages and was just watching CGs. You might not believe it, but I played from 3 pm to 8 pm, feeling like I watched a super long epic movie. But!!! The experience was not good. You have to sit in front of the screen holding the controller all the time. If you skip this long CG, you might not know how to play the next mission. This is what I think is quite bad.
Recalling the days of playing Metal Gear Solid V, there were also large sections of CG, but not so lengthy. In the final plot, the dialogue between Big Boss and Skull Face still makes me ponder.
People do not live in a country, but in the language of that country.
Many of the lines really provoke players' thinking (at least for me), and even a few days after finishing the game, I was still wondering if what Skull Face said was right?

Back to Death Stranding. It's fun, but in my heart, I feel it still hasn't reached the same height as "Metal Gear Solid V: The Phantom Pain". There are many touching plots in the game story, the emotional line between Captain Cliff and BB, the emotional line between Sam and Amelie, and how people should get along with each other. It expounds Hideo Kojima's understanding of life and death and the discussion of relationships between people. There are long story lines for players to experience, but some plots didn't resonate with me. Maybe it's because I haven't thought deeply about the connection between life and death, making me feel bored instead. You could say "a summer insect cannot speak of ice" haha.
